Electronics Arts Recruitment 2021 Hiring As Software Engineer of Any Degree Graduate

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Electronics Arts Off Campus Drive 2021
Electronics Arts Off Campus Drive 2021

Electronics Arts Recruitment 2021 Hiring As Software Engineer of Any Degree Graduate

Electronics Arts Recruitment 2021: Electronic Arts is more than you’ve ever realized. We’re more than a company, or a headline, or even a clever catchphrase – we’re a vibrant community of over 8,000 artists, storytellers, technologists and innovators working toward a shared vision: to inspire and unite through play. While headquartered in Redwood City, EA’s platform engineering, game development, and publishing operations take place in a network of locations, stretching from Shanghai to Stockholm, Melbourne to Vancouver. No matter which of our studio locations you join, you’ll feel the energy and support of EA’s global brand, while immersing yourself in a culture that inspires you to thrive, take risks and dream big.

Electronics Arts Recruitment 2021

Company Name: Electronic Arts

Company Website: EA

Wikipedia: EA Wiki

Position: Software Engineer

Degree Needed: B.E/B.Tech

Passout Year: 2016/2017/2018/2019

Job Location: Hyderabad

Salary: Best In Market

Experience Required: 1 – 4 Years

Jobs By Location And Passout Year:

PuneHyderabad Delhi
MumbaiCoimbatore Noida
BangaloreChennai Off Campus
NagpurGurgaon Walk In
2015 Batch 2018 Batch 2021 Batch
2016 Batch2019 Batch 2022 Batch
2017 Batch 2020 Batch 2023 Batch

Qualification:

  • Bachelor’s degree in Computer Science or higher
  • 1-4 years of relative experience
  • Expertise in object-oriented design/programming, programming expertise in either C/C++, C#, Java/Python/JavaScript frameworks like React.js
  • Familiar with cloud technologies like AWS, Azure.
  • Experience with DevOps tools such as Docker.
  • Knowledgeable in scalable platform architecture, end-to-end systems design and architecture
  • Familiarity with visualization tools and database technologies, familiarity with analytic techniques such as predictive modelling and data visualizations
  • Understanding of the realities of working with large, rich datasets and complex distributed client/server system.

Responsibilities:

  • Performance engineering of different console games. This includes coming up with a test design, game play-inspired scenarios and evaluating actual game logs to come up with an accurate representation of load to create and setting up complex distributed test environment to run tests and create load.
  • You will create and improve test code in C++ to support applications and features
  • You will build tests and provide accurate analysis and reporting of test results
  • Analyze and troubleshoot system and network issues relating to performance and test automation processes
  • Troubleshooting the issues identified during testing – isolate test issues vs system component issues.
  • Collaboration with global teams to track and resolve issues.
  • Communicate test status and results to partners
  • Work cross teams to identify, determine important metrics and setup performance benchmarks
  • You will design & develop, and run experiments to gauge effectiveness of benchmarks
  • Analyze the complex technical architecture across EA’s platform and infrastructure lead the assessment of failures and determine important causes and create fixes
  • You will coordinate with corporate communications and customer experience to listen to our players everywhere including social media, email, chat and phone
  • You will work on design and implementation of tools to automate the process and support CI activities.
  • You will work on Player Reliability metrics collection, analysis, Tools for mining the data and presenting in meaningful dashboards
  • You will work on crash data analysis tools and enhance features in the crash analytic software.

Apply Link: Click here

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